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**Blocking fails for lower-skilled characters, such as Sanford and Deimos. It can be prevented by wounding/killing the opponent or by dodging/blocking**/standing really close to the enemy at the last second. A special attack is a charged attack that, when performed, will knock down the player, penetrating the player's TAC-Bar and causing damage. *Special Attack: A special attack can be executed by gun-using foes. They can only be killed by completely decapitating them thus destroying the device. Sleepwalker experiment: G03LM-sized Sleepwalker patients, they can be revived an unlimited amount of times.This can be avoided by completely decapitating them. After the third resurrection, they will explode. Sleepwalker patient: Upon death, these enemies will be revived three times.They will get up again after being knocked down the first time unless decapitated. Abomination: Attacks similarly to the zombie, but instead pierces through the player's TAC-BAR and hits the player's health bar directly.Has 3 times the health of their normal versions. Can steal them from enemies and deplete ammunition. Upon depletion, the player will be instantly killed. Zombie: Will grab and drain the player's TAC-Bar on contact.Riot guard: Possesses durable armor and increased speed and TAC-BAR.G03LM: Unique enemy, Cannot be damaged until armor is knocked off with melee attacks, may knock down player with melee attacks causing the player to drop his currently held weapon.Agent Mk0: Same abilities as engineers, level 9-11 enemies increased chance of dodging, stronger TAC-bar.Agent Mk1: Same abilities as agents, but are levels 5-7 increased chance of dodging, also possess a TAC-BAR.Agent: The second most basic level 2-4 enemy increased chance of dodging and performing special attacks*.Grunt: A basic level 1 enemy type Has 7 health.Spacebar: Dodge/block, open doors, interact.E: Throw current weapon, pick up weapon.Q: Swap between primary and secondary weapons.New explosive weapons and/or perks to the M203.Dual wielding, grappling, and/or executions.Alternate 'Christoff' Arena Mode featuring Episode 1.5's Nexus units.Most pistols and all SMGs may have a suppressor.įeatures that were planned to be released. All guns except non-revolver pistols may come with a scope.Almost every gun has a black, chrome, and gold version.A Zombie Arena Mode, an alternate of Arena Mode, featuring zombie foes.An Arena Combat Mode, with a playable character that can be customized with gear, stats and an AI squad.Christoff are playable characters in Story Mode. The game has an Episode-Stage based gameplay system.The following is a list of features of Madness: Project Nexus (Classic). The original game was renamed to " Madness: Project Nexus (Classic)" to avoid confusion. During the sequel's development in 2020, "Madness: Project Nexus 2", the sequel's old title, was renamed to simply "MADNESS: Project Nexus", likely for marketing reasons. The sequel, MADNESS: Project Nexus, developed by Krinkels and The-Swain using Unity Engine instead of Flash, was released on September 29th, 2021. Certain symbols keep on swapping around with other ones, and et cetera. Īccording to Krinkels, Madness: Project Nexus (Classic) cannot be updated anymore.

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There were originally 3 Episodes planned, with an appearance from the entire Madness Combat cast.Īccording to The-Swain, Madness: Project Nexus (Classic) was supposed to be a simulator of the Madness Combat episodes, placing them right in the middle of the action that made the series popular.
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The game focuses on episode-based gameplay, with different characters to play as, along with an Arena Mode where you can create and upgrade your own character who you can customize with gear and weapons.
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It was also unofficially referred to as " Madness Interactive 2" by Krinkels. Project Nexus Hacked ArcadePreHacks.Madness: Project Nexus (Classic) is a Madness Combat game.zombie attack hacked madness project nexus.
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